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// Prompting patterns tuned for Fable 5 — instruction style, thinking budgets, tool-use, long-context recall.

Fable 5 Prompt PatternsVerified Creator

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HEAD
Stars
2.2k
Forks
140
Updated
Jun 8, 2026
repo --stat
  • stars

    2.2k

  • forks

    140

  • last update

    Jun 8, 2026

  • license

    MITv1.1.0

quickstart.sh
3 steps
  1. Install

    // Drops SKILL.md into ~/.claude/skills/

    $ claude skills add fable-5-prompt-patterns
  2. Invoke

    // Run from any project directory

    $ claude --skill fable-5-prompt-patterns "help me ship this"
  3. Iterate

    // Re-run with edits — Claude keeps the skill loaded

    $ claude --skill fable-5-prompt-patterns "now refactor it"
fable-5-prompt-patterns/
references
SKILL.md
readonly
name:
Fable 5 Prompt Patterns
slug:
fable-5-prompt-patterns
version:
v1.1.0
license:
MIT
author:
@prompt-craft
repository:
github.com/prompt-craft/fable-5-prompt-patterns
categories:
tags:
#fable-5#prompt-engineering#extended-thinking#tool-use#long-context
description:

Prompting patterns tuned for Fable 5 — instruction style, thinking budgets, tool-use, long-context recall.

features.md
3 capabilities

// What you can do with it

  • Automates the tedious parts of the workflow.
  • Gives Claude the right context, tools, and guardrails.
  • Produces consistent, reviewable output every time.

README.md

fable-5-prompt-patterns/README.md
5 sections
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