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- Stars
- 2.2k
- Forks
- 140
- Updated
- Jun 8, 2026
repo --stat
stars
2.2k
forks
140
last update
Jun 8, 2026
license
MITv1.1.0
quickstart.sh
3 steps
- Install
// Drops SKILL.md into ~/.claude/skills/
$ claude skills add fable-5-prompt-patterns - Invoke
// Run from any project directory
$ claude --skill fable-5-prompt-patterns "help me ship this" - Iterate
// Re-run with edits — Claude keeps the skill loaded
$ claude --skill fable-5-prompt-patterns "now refactor it"
fable-5-prompt-patterns/
references
- references/
- SKILL.mdopen
- README.mdopen
SKILL.md
readonly
- name:
- Fable 5 Prompt Patterns
- slug:
- fable-5-prompt-patterns
- version:
- v1.1.0
- license:
- MIT
- author:
- @prompt-craft
- categories:
- tags:
- #fable-5#prompt-engineering#extended-thinking#tool-use#long-context
- description:
Prompting patterns tuned for Fable 5 — instruction style, thinking budgets, tool-use, long-context recall.
features.md
6 capabilities
// What you can do with it
- Thinking is always on. Omit the thinking parameter entirely — {type: "disabled"} and {type: "enabled", budgettokens: N} both return 400. Depth is controlled by outputconfig: {effort: ...} (low→xhigh/m
- Effort sweeps including low/medium. Fable 5 at low often beats prior models at max. Default high; reserve xhigh/max for the hardest work.
- Anti-overplanning and no-tidying snippets to counter Fable 5's tendency to deliberate or refactor beyond the ask at higher effort.
- Grounded-progress and boundary instructions that nearly eliminate fabricated status reports and unrequested side-actions on long runs.
- Async sub-agent delegation patterns (long-lived peers beat spawn-and-block) and file-based memory prompts.
- Refusal handling: branch on stop_reason before reading content; opt into the server-side fallbacks parameter by default.
README.md
fable-5-prompt-patterns/README.md
7 sections
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