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// Adopt iOS 26 Liquid Glass in SwiftUI — glassEffect, GlassEffectContainer, tinting, and fixing broken custom UIs.

SwiftUI Liquid GlassVerified Creator

git log --oneline --stat
HEAD
Stars
3.7k
Forks
233
Updated
Jun 24, 2026
repo --stat
  • stars

    3.7k

  • forks

    233

  • last update

    Jun 24, 2026

  • license

    MITv1.2.0

quickstart.sh
3 steps
  1. Install

    // Drops SKILL.md into ~/.claude/skills/

    $ claude skills add swiftui-liquid-glass-design
  2. Invoke

    // Run from any project directory

    $ claude --skill swiftui-liquid-glass-design "help me ship this"
  3. Or copy this from the README

    // extracted bash block

    $ claude skills add swiftui-liquid-glass-design
swiftui-liquid-glass-design/
references
  • references/
  • SKILL.mdopen
  • README.mdopen
SKILL.md
readonly
name:
SwiftUI Liquid Glass
slug:
swiftui-liquid-glass-design
version:
v1.2.0
license:
MIT
author:
@glasscraft
categories:
tags:
#swiftui#ios-26#liquid-glass#ui-design#glasseffect
description:

Adopt iOS 26 Liquid Glass in SwiftUI — glassEffect, GlassEffectContainer, tinting, and fixing broken custom UIs.

features.md
5 capabilities

// What you can do with it

  • .glassEffect(:in:) with Glass.regular and Glass.clear, plus .tint(:) and .interactive() modifiers on the Glass value for colored, touch-reactive surfaces.
  • GlassEffectContainer { … } to batch nearby glass shapes so they sample one another and render efficiently, with .glassEffectID(_:in:) and a @Namespace to drive morph transitions between states.
  • .glassEffectUnion(id:namespace:) to fuse multiple shapes into a single contiguous glass blob.
  • Control-level adoption: .buttonStyle(.glass) and .glassProminent, plus guidance on letting toolbar, TabView, and navigation bars adopt glass automatically rather than overriding them.
  • Edge treatment with the scroll edge effect and .backgroundExtensionEffect() so content flows correctly under the new chrome.

README.md

swiftui-liquid-glass-design/README.md
6 sections
Loading README…

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