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HEAD
- Stars
- 3.7k
- Forks
- 233
- Updated
- Jun 24, 2026
repo --stat
stars
3.7k
forks
233
last update
Jun 24, 2026
license
MITv1.2.0
quickstart.sh
3 steps
- Install
// Drops SKILL.md into ~/.claude/skills/
$ claude skills add swiftui-liquid-glass-design - Invoke
// Run from any project directory
$ claude --skill swiftui-liquid-glass-design "help me ship this" - Or copy this from the README
// extracted bash block
$ claude skills add swiftui-liquid-glass-design
swiftui-liquid-glass-design/
references
- references/
- SKILL.mdopen
- README.mdopen
SKILL.md
readonly
- name:
- SwiftUI Liquid Glass
- slug:
- swiftui-liquid-glass-design
- version:
- v1.2.0
- license:
- MIT
- author:
- @glasscraft
- categories:
- tags:
- #swiftui#ios-26#liquid-glass#ui-design#glasseffect
- description:
Adopt iOS 26 Liquid Glass in SwiftUI — glassEffect, GlassEffectContainer, tinting, and fixing broken custom UIs.
features.md
5 capabilities
// What you can do with it
- .glassEffect(:in:) with Glass.regular and Glass.clear, plus .tint(:) and .interactive() modifiers on the Glass value for colored, touch-reactive surfaces.
- GlassEffectContainer { … } to batch nearby glass shapes so they sample one another and render efficiently, with .glassEffectID(_:in:) and a @Namespace to drive morph transitions between states.
- .glassEffectUnion(id:namespace:) to fuse multiple shapes into a single contiguous glass blob.
- Control-level adoption: .buttonStyle(.glass) and .glassProminent, plus guidance on letting toolbar, TabView, and navigation bars adopt glass automatically rather than overriding them.
- Edge treatment with the scroll edge effect and .backgroundExtensionEffect() so content flows correctly under the new chrome.
README.md
swiftui-liquid-glass-design/README.md
6 sections
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