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// Unity 6 patterns — DOTS/ECS, Addressables, Input System, URP, Cinemachine, mobile optimization.

Unity Game BuilderVerified Creator

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Stars
5.2k
Forks
306
Updated
Jun 2, 2026
repo --stat
  • stars

    5.2k

  • forks

    306

  • last update

    Jun 2, 2026

  • license

    MITv6.0.0

quickstart.sh
3 steps
  1. Install

    // Drops SKILL.md into ~/.claude/skills/

    $ claude skills add unity-game-builder
  2. Invoke

    // Run from any project directory

    $ claude --skill unity-game-builder "help me ship this"
  3. Iterate

    // Re-run with edits — Claude keeps the skill loaded

    $ claude --skill unity-game-builder "now refactor it"
unity-game-builder/
references
SKILL.md
readonly
name:
Unity Game Builder
slug:
unity-game-builder
version:
v6.0.0
license:
MIT
author:
@game-craft
repository:
github.com/game-craft/unity-game-builder
categories:
tags:
#unity#csharp#dots#urp#mobile-game
description:

Unity 6 patterns — DOTS/ECS, Addressables, Input System, URP, Cinemachine, mobile optimization.

features.md
3 capabilities

// What you can do with it

  • Automates the tedious parts of the workflow.
  • Gives Claude the right context, tools, and guardrails.
  • Produces consistent, reviewable output every time.

README.md

unity-game-builder/README.md
5 sections
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